Solar Lander

Fly an Apollo-style lander around various planets, landing to earn points and then redocking with the command module to advance to the next level.

Solar Lander a 2D lander game that simulates orbital mechanics and the conservation of angular momentum.  Players fly around in an Apollo-style lander, land on the surface of a planet, and then redock with the command module to advance to the next level.  You start out in orbit around a planet and docked with the command module.  It is your job to make a safe landing on the surface of the planet, then get back into orbit to redock with the command module.  Each planet has its own unique characteristics based on real life planetary bodies with procedural terrain generation.  All of the game's mechanics are simulated with a full physics simulation that runs 1,024 times per second!  This makes the 2D simulation very accurate and very realistic.  There is no arbitrary rotation rate or acceleration.  As you use-up fuel, your maximum acceleration will increase and you will be able to change your rotation speed more quickly.

This game is currently hosted on Steam Early Access, here (with free demo), but will eventually be hosted on this website as well.  The objective of the game is to land on the surface of the planet, and then rendezvous and redock with the command module.  The purpose of this game is primarily go give me experience with creating and releasing games.  The knowledge and experience I gain from making this game will go towards building games without pre-existing game engines.

Display # 
Title
Project Goals